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Title: Board Games/Historical/Carcassonne - BoardGameGeek: Carcassonne: Hunters and Gatherers Includes reviews, links, photographs and downloads (including rules in English and other languages) relating to this variant game.
Carcassonne_Central Community dedicated to Carcassonne and its variants. Includes discussion forums.

Carcassonne_FAQ English language details of rules changes and frequently asked questions.

Westpark_Gamers Review by Aaron Haag.

Wikipedia__Carcassonne Article describing gameplay, scoring, expansions and spinoffs.

Wikipedia__Carcassonne_-_Hunters_and_Gatherers Article describing the gameplay, scoring and expansion tiles of this standalone variant game.

Daily_Echo__Tiddlywinks_Championships Southampton's local paper reports on the English National Teams of Four. (March 5, 2007)


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Carcassonne: Hunters and Gatherers | BoardGameGeek GS_googleAddAdSenseService("ca-pub-7206761047394129"); GS_googleEnableAllServices(); GA_googleAddSlot("ca-pub-7206761047394129", "ros_top_728x90"); GA_googleAddSlot("ca-pub-7206761047394129", "ros_top_right_160x600"); GA_googleAddSlot("ca-pub-7206761047394129", "boardgame_desc_468x60"); GA_googleAddAttr("gameid","4390"); GA_googleFetchAds(); function viUpdateDone( response ) { eval( response ); document.getElementById('results_' + tabnum ).innerHTML = str; document.getElementById('status_' + tabnum).innerHTML = ''; } function GetArticles( tabnum, gameid, forumid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameArticles( tabnum, gameid, forumid, sort, showcount, pageid, viUpdateDone ); } function GetImagesForObject( tabnum, objecttype, objectid, sort, showcount, pageid, gallery ) { var thetab = 'status_' + tabnum; $(thetab).innerHTML = "Updating..."; x_doGetImagesForObject( tabnum, objecttype, objectid, sort, showcount, pageid, gallery, viUpdateDone ); } function GetFiles( tabnum, objecttype, objectid, sort, showcount, pageid ) { $('status_'+tabnum).innerHTML = 'Loading...'; new Ajax( '/geekfile.php', { postBody: 'action=filemodule&ajax=1&tabnum='+tabnum+'&objecttype='+objecttype+'&objectid='+objectid+'&sort='+sort+'&showcount='+showcount+'&pageid='+pageid, onComplete: function ( response ) { $('status_'+tabnum).innerHTML = ''; $('results_'+tabnum).innerHTML = response; } } ).request(); } function GetPoll( gameid, itempolltype ) { $(itempolltype).innerHTML = "Loading..."; new Ajax('/geekitempoll.php?action=view&itempolltype='+itempolltype+'&objecttype=boardgame&objectid='+gameid, { evalScripts: true, onComplete: function( response ) { $(itempolltype).innerHTML = response; } }).request(); } function HidePoll( pollname ) { $(pollname).innerHTML = ''; } function UpdateMarketplace( response ) { document.getElementById('results_marketplace').innerHTML = response; document.getElementById('status_marketplace').innerHTML = ''; } function GetGameMarketplace( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameMarketplace( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } function GetGameEbay( tabnum, objecttype, objectid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameEbay( tabnum, objecttype, objectid, sort, showcount, pageid, viUpdateDone ); } function GetGameGeekLists( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameGeekLists( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } function GetGameLinks( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameLinks( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } //========================================================================= // EDIT Ages //========================================================================= function AgesCallback( response ) { document.getElementById('editages').innerHTML = response; } function GetAges( gameid ) { x_doGetAges( gameid, 'game', AgesCallback ); } function EditAges( gameid ) { x_doEditAges( gameid, 'game', AgesCallback ); } function SaveAges( gameid ) { var age = document.EDITAGESFORM['minage'].value; x_doSaveAges( gameid, 'game', age, AgesCallback ); } // remote scripting library // (c) copyright 2005 modernmethod, inc var sajax_debug_mode = false; var sajax_request_type = "POST"; var sajax_target_id = ""; var sajax_failure_redirect = ""; function sajax_debug(text) { if (sajax_debug_mode) alert(text); } function sajax_init_object() { sajax_debug("sajax_init_object() called..") var A; var msxmlhttp = new Array( 'Msxml2.XMLHTTP.5.0', 'Msxml2.XMLHTTP.4.0', 'Msxml2.XMLHTTP.3.0', 'Msxml2.XMLHTTP', 'Microsoft.XMLHTTP'); for (var i = 0; i < msxmlhttp.length; i++) { try { A = new ActiveXObject(msxmlhttp[i]); } catch (e) { A = null; } } if(!A && typeof XMLHttpRequest != "undefined") A = new XMLHttpRequest(); if (!A) sajax_debug("Could not create connection object."); return A; } var sajax_requests = new Array(); function sajax_cancel() { for (var i = 0; i < sajax_requests.length; i++) sajax_requests[i].abort(); } function sajax_do_call(func_name, args) { var i, x, n; var uri; var post_data; var target_id; sajax_debug("in sajax_do_call().." + sajax_request_type + "/" + sajax_target_id); target_id = sajax_target_id; if (typeof(sajax_request_type) == "undefined" || sajax_request_type == "") sajax_request_type = "GET"; uri = "/sajaxutils.php"; if (sajax_request_type == "GET") { if (uri.indexOf("?") == -1) uri += "?rs=" + escape(func_name); else uri += "&rs=" + escape(func_name); uri += "&rst=" + escape(sajax_target_id); uri += "&rsrnd=" + new Date().getTime(); for (i = 0; i < args.length-1; i++) uri += "&rsargs[]=" + escape(args[i]); post_data = null; } else if (sajax_request_type == "POST") { post_data = "rs=" + escape(func_name); post_data += "&rst=" + escape(sajax_target_id); post_data += "&rsrnd=" + new Date().getTime(); for (i = 0; i < args.length-1; i++) post_data = post_data + "&rsargs[]=" + encodeURIComponent(args[i]); } else { alert("Illegal request type: " + sajax_request_type); } x = sajax_init_object(); if (x == null) { if (sajax_failure_redirect != "") { location.href = sajax_failure_redirect; return false; } else { sajax_debug("NULL sajax object for user agent:\n" + navigator.userAgent); return false; } } else { x.open(sajax_request_type, uri, true); // window.open(uri); sajax_requests[sajax_requests.length] = x; if (sajax_request_type == "POST") { x.setRequestHeader("Method", "POST " + uri + " HTTP/1.1"); x.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); } x.onreadystatechange = function() { if (x.readyState != 4) return; sajax_debug("received " + x.responseText); var status; var data; var txt = x.responseText.replace(/^\s*|\s*$/g,""); status = txt.charAt(0); data = txt.substring(2); if (status == "") { // let's just assume this is a pre-response bailout and let it slide for now } else if (status == "-") alert("Error: " + data); else { if (target_id != "") document.getElementById(target_id).innerHTML = eval(data); else { try { var callback; var extra_data = false; if (typeof args[args.length-1] == "object") { callback = args[args.length-1].callback; extra_data = args[args.length-1].extra_data; } else { callback = args[args.length-1]; } callback(eval(data), extra_data); } catch (e) { sajax_debug("Caught error " + e + ": Could not eval " + data ); } } } } } sajax_debug(func_name + " uri = " + uri + "/post = " + post_data); x.send(post_data); sajax_debug(func_name + " waiting.."); delete x; return true; } // wrapper for doGetModImage function x_doGetModImage() { sajax_do_call("doGetModImage", x_doGetModImage.arguments); } // wrapper for doGetModImageGallery function x_doGetModImageGallery() { sajax_do_call("doGetModImageGallery", x_doGetModImageGallery.arguments); } // wrapper for doModerateImage function x_doModerateImage() { sajax_do_call("doModerateImage", x_doModerateImage.arguments); } // wrapper for doModerateImageGallery function x_doModerateImageGallery() { sajax_do_call("doModerateImageGallery", x_doModerateImageGallery.arguments); } // wrapper for doSkipImage function x_doSkipImage() { sajax_do_call("doSkipImage", x_doSkipImage.arguments); } // wrapper for doApproveImage function x_doApproveImage() { sajax_do_call("doApproveImage", x_doApproveImage.arguments); } // wrapper for doGetModArticle function x_doGetModArticle() { sajax_do_call("doGetModArticle", x_doGetModArticle.arguments); } // wrapper for doModerateArticle function x_doModerateArticle() { sajax_do_call("doModerateArticle", x_doModerateArticle.arguments); } // wrapper for doGetModData function x_doGetModData() { sajax_do_call("doGetModData", x_doGetModData.arguments); } // wrapper for doModerateData function x_doModerateData() { sajax_do_call("doModerateData", x_doModerateData.arguments); } // wrapper for doAdminApprove function x_doAdminApprove() { sajax_do_call("doAdminApprove", x_doAdminApprove.arguments); } // wrapper for doAdminDecline function x_doAdminDecline() { sajax_do_call("doAdminDecline", x_doAdminDecline.arguments); } // wrapper for doGetGameImages function x_doGetGameImages() { sajax_do_call("doGetGameImages", x_doGetGameImages.arguments); } // wrapper for doGetGameMarketplace function x_doGetGameMarketplace() { sajax_do_call("doGetGameMarketplace", x_doGetGameMarketplace.arguments); } // wrapper for doGetGameEbay function x_doGetGameEbay() { sajax_do_call("doGetGameEbay", x_doGetGameEbay.arguments); } // wrapper for doGetGameGeekLists function x_doGetGameGeekLists() { sajax_do_call("doGetGameGeekLists", x_doGetGameGeekLists.arguments); } // wrapper for doGetUserCollection function x_doGetUserCollection() { sajax_do_call("doGetUserCollection", x_doGetUserCollection.arguments); } // wrapper for doGetGameLinks function x_doGetGameLinks() { sajax_do_call("doGetGameLinks", x_doGetGameLinks.arguments); } // wrapper for doSaveUserCollection function x_doSaveUserCollection() { sajax_do_call("doSaveUserCollection", x_doSaveUserCollection.arguments); } // wrapper for doDeleteUserCollection function x_doDeleteUserCollection() { sajax_do_call("doDeleteUserCollection", x_doDeleteUserCollection.arguments); } // wrapper for doGetImagesForObject function x_doGetImagesForObject() { sajax_do_call("doGetImagesForObject", x_doGetImagesForObject.arguments); } // wrapper for doGetGamesForObject function x_doGetGamesForObject() { sajax_do_call("doGetGamesForObject", x_doGetGamesForObject.arguments); } // wrapper for doSaveTag function x_doSaveTag() { sajax_do_call("doSaveTag", x_doSaveTag.arguments); } // wrapper for doDeleteTag function x_doDeleteTag() { sajax_do_call("doDeleteTag", x_doDeleteTag.arguments); } // wrapper for doGetSuggestedTags function x_doGetSuggestedTags() { sajax_do_call("doGetSuggestedTags", x_doGetSuggestedTags.arguments); } // wrapper for doEditDesc function x_doEditDesc() { sajax_do_call("doEditDesc", x_doEditDesc.arguments); } // wrapper for doSaveDesc function x_doSaveDesc() { sajax_do_call("doSaveDesc", x_doSaveDesc.arguments); } // wrapper for doGetDesc function x_doGetDesc() { sajax_do_call("doGetDesc", x_doGetDesc.arguments); } // wrapper for doEditTitle function x_doEditTitle() { sajax_do_call("doEditTitle", x_doEditTitle.arguments); } // wrapper for doSaveTitle function x_doSaveTitle() { sajax_do_call("doSaveTitle", x_doSaveTitle.arguments); } // wrapper for doGetTitle function x_doGetTitle() { sajax_do_call("doGetTitle", x_doGetTitle.arguments); } // wrapper for doEditYear function x_doEditYear() { sajax_do_call("doEditYear", x_doEditYear.arguments); } // wrapper for doSaveYear function x_doSaveYear() { sajax_do_call("doSaveYear", x_doSaveYear.arguments); } // wrapper for doGetYear function x_doGetYear() { sajax_do_call("doGetYear", x_doGetYear.arguments); } // wrapper for doEditAges function x_doEditAges() { sajax_do_call("doEditAges", x_doEditAges.arguments); } // wrapper for doSaveAges function x_doSaveAges() { sajax_do_call("doSaveAges", x_doSaveAges.arguments); } // wrapper for doGetAges function x_doGetAges() { sajax_do_call("doGetAges", x_doGetAges.arguments); } // wrapper for doEditNumPlayers function x_doEditNumPlayers() { sajax_do_call("doEditNumPlayers", x_doEditNumPlayers.arguments); } // wrapper for doSaveNumPlayers function x_doSaveNumPlayers() { sajax_do_call("doSaveNumPlayers", x_doSaveNumPlayers.arguments); } // wrapper for doGetNumPlayers function x_doGetNumPlayers() { sajax_do_call("doGetNumPlayers", x_doGetNumPlayers.arguments); } // wrapper for doEditPlayingTime function x_doEditPlayingTime() { sajax_do_call("doEditPlayingTime", x_doEditPlayingTime.arguments); } // wrapper for doSavePlayingTime function x_doSavePlayingTime() { sajax_do_call("doSavePlayingTime", x_doSavePlayingTime.arguments); } // wrapper for doGetPlayingTime function x_doGetPlayingTime() { sajax_do_call("doGetPlayingTime", x_doGetPlayingTime.arguments); } // wrapper for doGetFile function x_doGetFile() { sajax_do_call("doGetFile", x_doGetFile.arguments); } // wrapper for doEditFile function x_doEditFile() { sajax_do_call("doEditFile", x_doEditFile.arguments); } // wrapper for doSaveFile function x_doSaveFile() { sajax_do_call("doSaveFile", x_doSaveFile.arguments); } // wrapper for doEditDesigner function x_doEditDesigner() { sajax_do_call("doEditDesigner", x_doEditDesigner.arguments); } // wrapper for doEditDesignerName function x_doEditDesignerName() { sajax_do_call("doEditDesignerName", x_doEditDesignerName.arguments); } // wrapper for doSaveDesignerName function x_doSaveDesignerName() { sajax_do_call("doSaveDesignerName", x_doSaveDesignerName.arguments); } // wrapper for doAddDesigner function x_doAddDesigner() { sajax_do_call("doAddDesigner", x_doAddDesigner.arguments); } // wrapper for doSaveDesigner function x_doSaveDesigner() { sajax_do_call("doSaveDesigner", x_doSaveDesigner.arguments); } // wrapper for doSaveNewDesigner function x_doSaveNewDesigner() { sajax_do_call("doSaveNewDesigner", x_doSaveNewDesigner.arguments); } // wrapper for doDeleteDesigner function x_doDeleteDesigner() { sajax_do_call("doDeleteDesigner", x_doDeleteDesigner.arguments); } // wrapper for doSearchDesigner function x_doSearchDesigner() { sajax_do_call("doSearchDesigner", x_doSearchDesigner.arguments); } // wrapper for doGetDesigner function x_doGetDesigner() { sajax_do_call("doGetDesigner", x_doGetDesigner.arguments); } // wrapper for doEditPublisher function x_doEditPublisher() { sajax_do_call("doEditPublisher", x_doEditPublisher.arguments); } // wrapper for doEditPublisherName function x_doEditPublisherName() { sajax_do_call("doEditPublisherName", x_doEditPublisherName.arguments); } // wrapper for doSavePublisherName function x_doSavePublisherName() { sajax_do_call("doSavePublisherName", x_doSavePublisherName.arguments); } // wrapper for doAddPublisher function x_doAddPublisher() { sajax_do_call("doAddPublisher", x_doAddPublisher.arguments); } // wrapper for doPublisher function x_doPublisher() { sajax_do_call("doPublisher", x_doPublisher.arguments); } // wrapper for doSavePublisher function x_doSavePublisher() { sajax_do_call("doSavePublisher", x_doSavePublisher.arguments); } // wrapper for doSaveNewPublisher function x_doSaveNewPublisher() { sajax_do_call("doSaveNewPublisher", x_doSaveNewPublisher.arguments); } // wrapper for doDeletePublisher function x_doDeletePublisher() { sajax_do_call("doDeletePublisher", x_doDeletePublisher.arguments); } // wrapper for doSearchPublisher function x_doSearchPublisher() { sajax_do_call("doSearchPublisher", x_doSearchPublisher.arguments); } // wrapper for doGetPublisher function x_doGetPublisher() { sajax_do_call("doGetPublisher", x_doGetPublisher.arguments); } // wrapper for doEditCategory function x_doEditCategory() { sajax_do_call("doEditCategory", x_doEditCategory.arguments); } // wrapper for doAddCategory function x_doAddCategory() { sajax_do_call("doAddCategory", x_doAddCategory.arguments); } // wrapper for doSaveCategory function x_doSaveCategory() { sajax_do_call("doSaveCategory", x_doSaveCategory.arguments); } // wrapper for doDeleteCategory function x_doDeleteCategory() { sajax_do_call("doDeleteCategory", x_doDeleteCategory.arguments); } // wrapper for doSearchCategory function x_doSearchCategory() { sajax_do_call("doSearchCategory", x_doSearchCategory.arguments); } // wrapper for doGetCategory function x_doGetCategory() { sajax_do_call("doGetCategory", x_doGetCategory.arguments); } // wrapper for doEditMechanic function x_doEditMechanic() { sajax_do_call("doEditMechanic", x_doEditMechanic.arguments); } // wrapper for doAddMechanic function x_doAddMechanic() { sajax_do_call("doAddMechanic", x_doAddMechanic.arguments); } // wrapper for doSaveMechanic function x_doSaveMechanic() { sajax_do_call("doSaveMechanic", x_doSaveMechanic.arguments); } // wrapper for doDeleteMechanic function x_doDeleteMechanic() { sajax_do_call("doDeleteMechanic", x_doDeleteMechanic.arguments); } // wrapper for doSearchMechanic function x_doSearchMechanic() { sajax_do_call("doSearchMechanic", x_doSearchMechanic.arguments); } // wrapper for doGetMechanic function x_doGetMechanic() { sajax_do_call("doGetMechanic", x_doGetMechanic.arguments); } // wrapper for doEditAltName function x_doEditAltName() { sajax_do_call("doEditAltName", x_doEditAltName.arguments); } // wrapper for doAddAltName function x_doAddAltName() { sajax_do_call("doAddAltName", x_doAddAltName.arguments); } // wrapper for doSaveAltName function x_doSaveAltName() { sajax_do_call("doSaveAltName", x_doSaveAltName.arguments); } // wrapper for doDeleteAltName function x_doDeleteAltName() { sajax_do_call("doDeleteAltName", x_doDeleteAltName.arguments); } // wrapper for doGetAltName function x_doGetAltName() { sajax_do_call("doGetAltName", x_doGetAltName.arguments); } // wrapper for doSearchGame function x_doSearchGame() { sajax_do_call("doSearchGame", x_doSearchGame.arguments); } // wrapper for doSearchGuild function x_doSearchGuild() { sajax_do_call("doSearchGuild", x_doSearchGuild.arguments); } // wrapper for doGetHomepage function x_doGetHomepage() { sajax_do_call("doGetHomepage", x_doGetHomepage.arguments); } // wrapper for doEditHomepage function x_doEditHomepage() { sajax_do_call("doEditHomepage", x_doEditHomepage.arguments); } // wrapper for doSaveHomepage function x_doSaveHomepage() { sajax_do_call("doSaveHomepage", x_doSaveHomepage.arguments); } // wrapper for doSearchEbay function x_doSearchEbay() { sajax_do_call("doSearchEbay", x_doSearchEbay.arguments); } // wrapper for doAddEbayItem function x_doAddEbayItem() { sajax_do_call("doAddEbayItem", x_doAddEbayItem.arguments); } // wrapper for doRemoveEbayItem function x_doRemoveEbayItem() { sajax_do_call("doRemoveEbayItem", x_doRemoveEbayItem.arguments); } // wrapper for doInvalidateCache function x_doInvalidateCache() { sajax_do_call("doInvalidateCache", x_doInvalidateCache.arguments); } // wrapper for doRecommend function x_doRecommend() { sajax_do_call("doRecommend", x_doRecommend.arguments); } // wrapper for doGetNumRecommend function x_doGetNumRecommend() { sajax_do_call("doGetNumRecommend", x_doGetNumRecommend.arguments); } // wrapper for doTagImage function x_doTagImage() { sajax_do_call("doTagImage", x_doTagImage.arguments); } // wrapper for doUnTagImage function x_doUnTagImage() { sajax_do_call("doUnTagImage", x_doUnTagImage.arguments); } // wrapper for doSaveTag function x_doSaveTag() { sajax_do_call("doSaveTag", x_doSaveTag.arguments); } // wrapper for doDeleteTag function x_doDeleteTag() { sajax_do_call("doDeleteTag", x_doDeleteTag.arguments); } // wrapper for doGetSuggestedTags function x_doGetSuggestedTags() { sajax_do_call("doGetSuggestedTags", x_doGetSuggestedTags.arguments); } // wrapper for doGetCollectionInfo function x_doGetCollectionInfo() { sajax_do_call("doGetCollectionInfo", x_doGetCollectionInfo.arguments); } // wrapper for doSaveOverrideTag function x_doSaveOverrideTag() { sajax_do_call("doSaveOverrideTag", x_doSaveOverrideTag.arguments); 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} // wrapper for doEditStatus function x_doEditStatus() { sajax_do_call("doEditStatus", x_doEditStatus.arguments); } // wrapper for doSaveStatus function x_doSaveStatus() { sajax_do_call("doSaveStatus", x_doSaveStatus.arguments); } // wrapper for doGetPlays function x_doGetPlays() { sajax_do_call("doGetPlays", x_doGetPlays.arguments); } // wrapper for doEditPlays function x_doEditPlays() { sajax_do_call("doEditPlays", x_doEditPlays.arguments); } // wrapper for doSavePlays function x_doSavePlays() { sajax_do_call("doSavePlays", x_doSavePlays.arguments); } // wrapper for doSearch function x_doSearch() { sajax_do_call("doSearch", x_doSearch.arguments); } // wrapper for doGetGameInfo function x_doGetGameInfo() { sajax_do_call("doGetGameInfo", x_doGetGameInfo.arguments); } // wrapper for doDeleteCollectionEntry function x_doDeleteCollectionEntry() { sajax_do_call("doDeleteCollectionEntry", x_doDeleteCollectionEntry.arguments); } // wrapper for doGetCollectionControls function x_doGetCollectionControls() { sajax_do_call("doGetCollectionControls", x_doGetCollectionControls.arguments); 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Game Entry

Carcassonne: Hunters and Gatherers

(2002) User Rating: 7.31 / 10 (4179 Ratings) Your Tags: Login to Add Tags | Tag: Popular Tags: 2-player[+] 3-player[+] 4-player[+] 5-player[+] bsw[+] own[+] meeples[+] gateway[+] carcassonne[+] language-level:0[+] [View All] GameID: 4390 Rank: 122 [Customize Layout] [Submit Corrections] RSS Feed xml Plays: Record a Play Jump To: Info | Description | Marketplace | Images | Forums | Stats | Files | GeekLists | Links | Collection

Information

Browse 111 Images » Slideshow PicLens Designed By:Klaus-Jürgen Wrede Published By:Rio Grande GamesHans im Glück999 Games[More »]DevirLautapelit.fiMidgaard GamesMINDOK Mfg suggested # of Players:2 - 5 playersUser suggested # of Players:Best with 2, 3 playersRecommended with 2, 3, 4, 5 players (52 voters) [poll]Playing Time:45 MinutesMfg Suggested Ages:8 and upUser Suggested Ages:6 and up(12 voters) [poll]Language Dependence:No necessary in-game text(17 voters) [poll]Category: Prehistoric Mechanics: Tile Placement Area Control Other Names:Carcassonne - Die Jäger und SammlerCarcassonne - Jagers & VerzamelaarsCarcassonne - Jægere og Samlere[More »]Carcassonne - Jegereog SamlereCarcassonne - Jägare och SamlareCarcassonne KivikausiCarcassonne à la PréhistoireCarcassone: Cazadores y recolectores

Description

[Edit][History]Carcassonne: Hunters and Gatherers is a game in the Carcassonne series set in the stone age. Players build a prehistoric landscape with tiles depicting forests, rivers, lakes and grasslands. They then send out members of their tribe to hunt, gather, fish and establish fishing camps. It includes many of the familiar mechanics from Carcassonne with a few new options.Expanded By Carcassonne - King & Scout Carcassonne: Die Steinmauer GA_googleFillSlot("boardgame_desc_468x60");

More Information

[Edit][History]Online Play BrettspielWelt (real-time) Vassal Engine Yucata (turn-based)Microbadges http://files.boardgamegeek.com/images/microbadges/carc-hunters.jpg http://files.boardgamegeek.com/images/microbadges/mb_CarcHG1.gif http://files.boardgamegeek.com/images/microbadges/mb_CarcHGDeer2.gif (Buy one)

Marketplace

[Browse »][Sell »]Pg.1/2» New€19.90flag New€10.00flag Very Good$15.00flag Very Good$13.00flag New$16.49flag New$12.50flag New€13.50flag Like NewAU $37.00flag New$19.96flag New$15.00flagRecent | Ending | Fixed Price | Complete[Browse »][Add »]Pg.1/6»Search Games CARCASSONNE HUNTERS & GATHERERS (SA)17d 11h 21m $17.470 Bidsflag CARCASSONNE HUNTERS & GATHERERS (SA)18d 10h 23m $17.470 Bidsflag CARCASSONNE HUNTERS & GATHERERS (SA)19d 5h 4m $17.470 Bidsflag Carcassonne J?ger und Sammler - Hans im Gl?ck - NeuwareEnded €15.990 Bidsflag Carcassonne Hunters Gathers Board Game Rio Grand Games16d 16h 9m $14.990 Bidsflag Carcassonne J?ger und Sammler - Hans im Gl?ck - gebraucEnded €8.990 Bidsflag OEJ Carcassonne Hunters & Gatherers Board Game NewEnded $9.990 Bidsflag Carcassonne: Hunters & Gatherers by Rio Grand NISBEnded $16.590 Bidsflag Carcassonne Hunters and Gatherers, Rio Grande GamesEnded $29.990 Bidsflag CARCASSONNE HUNTERS & GATHERERS (SA)4d 9h 59m $18.710 Bidsflag

Images

Gallery: All | Game | People | CreativeHot | Recent[Browse »][Add Image »]Pg.1/7» Board Game Forum: Reviews Hot | Recent | Active [Browse »] [Post »] [Search »] All | Reviews | Sessions | General | Rules | Strategy | Variants | News Pg. 1/2 » 2 Loading... 2 Carcassonne H&G:Crítica em Portugês (Review in Portuguese) 2007-10-31 MGBM 0 30 Meeples of the Stone Age 2007-07-24 MerricB 2 5 Fun in the French Countryside? 2007-03-13 Toasty 0 3 Carcassonne - Hunters & Gatherers; my first time.... 2007-02-23 Social... 2 7 Carcassonne: Hunters & Gatherers - A Light Review 2007-01-02 Neil... 0 2 Bang the Rocks Together 2006-11-15 Gibbo 4 6 Carcassonne versus Hunters & Gatherers 2006-07-18 todi 3 0 Great game but no expansion. 2005-11-07 starfish 2 1 Flawed only by the artwork and theme. 2005-10-12 Kobra1 8 8 A Modern Stone Age Carcassonne 2005-09-15 Gnomekin 0

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[Details »]Very Weak RecommendationsTiddledy WinksCarcassonne: The DiscoveryCanalettoCrazy RaceCarcassonne: The CityCarcassonne: The CastleGerüchte KüchePolterdiceIm Schatten des SonnenkönigsOdds'R

Statistics

User Rank:122Num Ratings:4179Average Rating:7.31Standard Deviation:1.23Num Views:131424GeekBuddy Analysis:AnalyzeSimilarly Rated:ViewAvg. Game Weight:1.91 moreinfoPersonal Comments:1689Users Owning:4548Users Wanting:100Users Trading:127Has Parts For Trade:4Want Parts In Trade:1Price History:ViewTotal Plays:9358Plays This Month:3FilesHot |RecentBrowse » |Upload File »Pg.1/2»3Carc_HG_Rules.pdfCarc_HG_Rules.pdfOriginal RGG Hunters & Gatherers Rules - Cleaner Scan (permission granted by Rio Grande)4Tile MatrixCarcHGTileMatrix1.1.pdfTile distribution chart, cross-indexed. Includes expansions. Preview on file info page.3hunters and gatherers.ppthunters and gatherers.pptrdsmith's Player Aid minimized to fit four on sheet2CarcHG_sp.docCarcHG_sp.docTraducción al español de las reglas3CarcassonneHunters&Gatherers Dutch.docCarcassonneHunters&Gatherers Dutch.docRules in Dutch2ayuda.pdfayuda.pdfTraducción al español de la excelente ayuda de Bilbo1Carcassonne.RTFCarcassonne.RTFTurn Summary/Player Aid1carcassone-JS.pdfcarcassone-JS.pdfDanish rules for Jeger & Samler.0Regle mur de pierres.pdfRegle mur de pierres.pdfDie Steinmauer exspansion rules, from Jeux à Deux5PlayerAidv2.pdfPlayerAidv2.pdfUpdate of previous player aid. Fixed some minor color variations, and corrected 'auroch' to 'aurochs'.

GeekLists

Hot |Recent[Summary »]Pg.1/74»789That is illogical captain! - Logical inconsistencies in otherwise fine games boltong...193752Fun With BGG Pictures!! chaddyb...112708Plays best with 2? 3? 4? 173? You tell me! Ultimate Optimum # of Players List (BGG Top 288) MontyCi...225639Intelligence Report on Subject #M33P135: The Meeples. Legoman...71589Top 150 Availability (updated 5th December '07) mateybob180537my private geeklist - silly or stupid, you make the call puckhead83456A Tribute to my wife mozart82722455Creepy Pictures on the Geek robartin135408How to keep your game collection manageable dakarp134052007 Edition of: My Secret Santa Sent Me... (only received gifts) ghcstr874

Links

[Browse »][Add Link »]Pg.1/2»German review on Media-Mania.deReview (in Italian) at giochidatavolo.netDutch Review on www.spellenclub13.beVassal module for Carcassonne: Hunters & Gathers (with Scout)Review by BrettSpillGuiden.no - Scandinavian independent boardgame siteHunters & Gatherers FAQ - Translated from the GermanBdmL french review - Description et test en françaisJeuxparje review + "mur de pierre" expansionGame review at La Tana dei GoblinOfficial computer version available User Information Record information     Record a play Use this tool to rate games, save comments, and manage your collection. GA_googleFillSlot("ros_top_right_160x600");  Front Page| Welcome| Contact| Privacy Policy| Advertise| Support BGG| FeedsRSSBoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC._uacct = "UA-104725-1";_udn="boardgamegeek.com";urchinTracker();
 

Includes

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photographs

and

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rules

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English

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other

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relating

to

this

variant

game.

http://www.boardgamegeek.com/game/4390

BoardGameGeek: Carcassonne: Hunters and Gatherers 2008 December

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dvd


Includes reviews, links, photographs and downloads (including rules in English and other languages) relating to this variant game.

Rules




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