About site: Card Games/Special Decks/Circus Fleacati - Zirkus Flohcati
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  About site: http://www.boardgamegeek.com/viewitem.php3?gameid=337

Title: Card Games/Special Decks/Circus Fleacati - Zirkus Flohcati Boardgamegeek.com provides a game summary, player comments, game photos, and links to rules.
Zirkus_Flohcati Review by Peter Sarrett at The Game Report Online.

Poker_com Coverage of live poker tournaments, professional player profiles, articles, and daily weblog.

Two_Plus_Two_Publishing Moderated discussion forum hosted by David Sklansky, Mason Malmuth and Ray Zee. Also sells their books.

Harley_Hahn\'s_Guide_to_Muds An introduction to the basics of MUDs and mudding.

Mac_OS_MUDding_Resource Clients, Servers and general resources for mudders on Mac OS.

Mud_Magic Mud, mush, muck, text game listings, hosting, servers, snippets, articles and community.


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Circus Flohcati | BoardGameGeek GS_googleAddAdSenseService("ca-pub-7206761047394129"); GS_googleEnableAllServices(); GA_googleAddSlot("ca-pub-7206761047394129", "ros_top_728x90"); GA_googleAddSlot("ca-pub-7206761047394129", "ros_top_right_160x600"); GA_googleAddSlot("ca-pub-7206761047394129", "boardgame_desc_468x60"); GA_googleAddAttr("gameid","337"); GA_googleFetchAds(); function viUpdateDone( response ) { eval( response ); document.getElementById('results_' + tabnum ).innerHTML = str; document.getElementById('status_' + tabnum).innerHTML = ''; } function GetArticles( tabnum, gameid, forumid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameArticles( tabnum, gameid, forumid, sort, showcount, pageid, viUpdateDone ); } function GetImagesForObject( tabnum, objecttype, objectid, sort, showcount, pageid, gallery ) { var thetab = 'status_' + tabnum; $(thetab).innerHTML = "Updating..."; x_doGetImagesForObject( tabnum, objecttype, objectid, sort, showcount, pageid, gallery, viUpdateDone ); } function GetFiles( tabnum, objecttype, objectid, sort, showcount, pageid ) { $('status_'+tabnum).innerHTML = 'Loading...'; new Ajax( '/geekfile.php', { postBody: 'action=filemodule&ajax=1&tabnum='+tabnum+'&objecttype='+objecttype+'&objectid='+objectid+'&sort='+sort+'&showcount='+showcount+'&pageid='+pageid, onComplete: function ( response ) { $('status_'+tabnum).innerHTML = ''; $('results_'+tabnum).innerHTML = response; } } ).request(); } function GetPoll( gameid, itempolltype ) { $(itempolltype).innerHTML = "Loading..."; new Ajax('/geekitempoll.php?action=view&itempolltype='+itempolltype+'&objecttype=boardgame&objectid='+gameid, { evalScripts: true, onComplete: function( response ) { $(itempolltype).innerHTML = response; } }).request(); } function HidePoll( pollname ) { $(pollname).innerHTML = ''; } function UpdateMarketplace( response ) { document.getElementById('results_marketplace').innerHTML = response; document.getElementById('status_marketplace').innerHTML = ''; } function GetGameMarketplace( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameMarketplace( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } function GetGameEbay( tabnum, objecttype, objectid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameEbay( tabnum, objecttype, objectid, sort, showcount, pageid, viUpdateDone ); } function GetGameGeekLists( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameGeekLists( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } function GetGameLinks( tabnum, gameid, sort, showcount, pageid ) { var thetab = 'status_' + tabnum; document.getElementById(thetab).innerHTML = "Updating..."; x_doGetGameLinks( tabnum, gameid, sort, showcount, pageid, viUpdateDone ); } //========================================================================= // EDIT Ages //========================================================================= function AgesCallback( response ) { document.getElementById('editages').innerHTML = response; } function GetAges( gameid ) { x_doGetAges( gameid, 'game', AgesCallback ); } function EditAges( gameid ) { x_doEditAges( gameid, 'game', AgesCallback ); } function SaveAges( gameid ) { var age = document.EDITAGESFORM['minage'].value; x_doSaveAges( gameid, 'game', age, AgesCallback ); } // remote scripting library // (c) copyright 2005 modernmethod, inc var sajax_debug_mode = false; var sajax_request_type = "POST"; var sajax_target_id = ""; var sajax_failure_redirect = ""; function sajax_debug(text) { if (sajax_debug_mode) alert(text); } function sajax_init_object() { sajax_debug("sajax_init_object() called..") var A; var msxmlhttp = new Array( 'Msxml2.XMLHTTP.5.0', 'Msxml2.XMLHTTP.4.0', 'Msxml2.XMLHTTP.3.0', 'Msxml2.XMLHTTP', 'Microsoft.XMLHTTP'); for (var i = 0; i < msxmlhttp.length; i++) { try { A = new ActiveXObject(msxmlhttp[i]); } catch (e) { A = null; } } if(!A && typeof XMLHttpRequest != "undefined") A = new XMLHttpRequest(); if (!A) sajax_debug("Could not create connection object."); return A; } var sajax_requests = new Array(); function sajax_cancel() { for (var i = 0; i < sajax_requests.length; i++) sajax_requests[i].abort(); } function sajax_do_call(func_name, args) { var i, x, n; var uri; var post_data; var target_id; sajax_debug("in sajax_do_call().." + sajax_request_type + "/" + sajax_target_id); target_id = sajax_target_id; if (typeof(sajax_request_type) == "undefined" || sajax_request_type == "") sajax_request_type = "GET"; uri = "/sajaxutils.php"; if (sajax_request_type == "GET") { if (uri.indexOf("?") == -1) uri += "?rs=" + escape(func_name); else uri += "&rs=" + escape(func_name); uri += "&rst=" + escape(sajax_target_id); uri += "&rsrnd=" + new Date().getTime(); for (i = 0; i < args.length-1; i++) uri += "&rsargs[]=" + escape(args[i]); post_data = null; } else if (sajax_request_type == "POST") { post_data = "rs=" + escape(func_name); post_data += "&rst=" + escape(sajax_target_id); post_data += "&rsrnd=" + new Date().getTime(); for (i = 0; i < args.length-1; i++) post_data = post_data + "&rsargs[]=" + encodeURIComponent(args[i]); } else { alert("Illegal request type: " + sajax_request_type); } x = sajax_init_object(); if (x == null) { if (sajax_failure_redirect != "") { location.href = sajax_failure_redirect; return false; } else { sajax_debug("NULL sajax object for user agent:\n" + navigator.userAgent); return false; } } else { x.open(sajax_request_type, uri, true); // window.open(uri); sajax_requests[sajax_requests.length] = x; if (sajax_request_type == "POST") { x.setRequestHeader("Method", "POST " + uri + " HTTP/1.1"); x.setRequestHeader("Content-Type", "application/x-www-form-urlencoded"); } x.onreadystatechange = function() { if (x.readyState != 4) return; sajax_debug("received " + x.responseText); var status; var data; var txt = x.responseText.replace(/^\s*|\s*$/g,""); status = txt.charAt(0); data = txt.substring(2); if (status == "") { // let's just assume this is a pre-response bailout and let it slide for now } else if (status == "-") alert("Error: " + data); else { if (target_id != "") document.getElementById(target_id).innerHTML = eval(data); else { try { var callback; var extra_data = false; if (typeof args[args.length-1] == "object") { callback = args[args.length-1].callback; extra_data = args[args.length-1].extra_data; } else { callback = args[args.length-1]; } callback(eval(data), extra_data); } catch (e) { sajax_debug("Caught error " + e + ": Could not eval " + data ); } } } } } sajax_debug(func_name + " uri = " + uri + "/post = " + post_data); x.send(post_data); sajax_debug(func_name + " waiting.."); delete x; return true; } // wrapper for doGetModImage function x_doGetModImage() { sajax_do_call("doGetModImage", x_doGetModImage.arguments); } // wrapper for doGetModImageGallery function x_doGetModImageGallery() { sajax_do_call("doGetModImageGallery", x_doGetModImageGallery.arguments); } // wrapper for doModerateImage function x_doModerateImage() { sajax_do_call("doModerateImage", x_doModerateImage.arguments); } // wrapper for doModerateImageGallery function x_doModerateImageGallery() { sajax_do_call("doModerateImageGallery", x_doModerateImageGallery.arguments); } // wrapper for doSkipImage function x_doSkipImage() { sajax_do_call("doSkipImage", x_doSkipImage.arguments); } // wrapper for doApproveImage function x_doApproveImage() { sajax_do_call("doApproveImage", x_doApproveImage.arguments); } // wrapper for doGetModArticle function x_doGetModArticle() { sajax_do_call("doGetModArticle", x_doGetModArticle.arguments); } // wrapper for doModerateArticle function x_doModerateArticle() { sajax_do_call("doModerateArticle", x_doModerateArticle.arguments); } // wrapper for doGetModData function x_doGetModData() { sajax_do_call("doGetModData", x_doGetModData.arguments); } // wrapper for doModerateData function x_doModerateData() { sajax_do_call("doModerateData", x_doModerateData.arguments); } // wrapper for doAdminApprove function x_doAdminApprove() { sajax_do_call("doAdminApprove", x_doAdminApprove.arguments); } // wrapper for doAdminDecline function x_doAdminDecline() { sajax_do_call("doAdminDecline", x_doAdminDecline.arguments); } // wrapper for doGetGameImages function x_doGetGameImages() { sajax_do_call("doGetGameImages", x_doGetGameImages.arguments); } // wrapper for doGetGameMarketplace function x_doGetGameMarketplace() { sajax_do_call("doGetGameMarketplace", x_doGetGameMarketplace.arguments); } // wrapper for doGetGameEbay function x_doGetGameEbay() { sajax_do_call("doGetGameEbay", x_doGetGameEbay.arguments); } // wrapper for doGetGameGeekLists function x_doGetGameGeekLists() { sajax_do_call("doGetGameGeekLists", x_doGetGameGeekLists.arguments); } // wrapper for doGetUserCollection function x_doGetUserCollection() { sajax_do_call("doGetUserCollection", x_doGetUserCollection.arguments); } // wrapper for doGetGameLinks function x_doGetGameLinks() { sajax_do_call("doGetGameLinks", x_doGetGameLinks.arguments); } // wrapper for doSaveUserCollection function x_doSaveUserCollection() { sajax_do_call("doSaveUserCollection", x_doSaveUserCollection.arguments); } // wrapper for doDeleteUserCollection function x_doDeleteUserCollection() { sajax_do_call("doDeleteUserCollection", x_doDeleteUserCollection.arguments); } // wrapper for doGetImagesForObject function x_doGetImagesForObject() { sajax_do_call("doGetImagesForObject", x_doGetImagesForObject.arguments); } // wrapper for doGetGamesForObject function x_doGetGamesForObject() { sajax_do_call("doGetGamesForObject", x_doGetGamesForObject.arguments); } // wrapper for doSaveTag function x_doSaveTag() { sajax_do_call("doSaveTag", x_doSaveTag.arguments); } // wrapper for doDeleteTag function x_doDeleteTag() { sajax_do_call("doDeleteTag", x_doDeleteTag.arguments); } // wrapper for doGetSuggestedTags function x_doGetSuggestedTags() { sajax_do_call("doGetSuggestedTags", x_doGetSuggestedTags.arguments); } // wrapper for doEditDesc function x_doEditDesc() { sajax_do_call("doEditDesc", x_doEditDesc.arguments); } // wrapper for doSaveDesc function x_doSaveDesc() { sajax_do_call("doSaveDesc", x_doSaveDesc.arguments); } // wrapper for doGetDesc function x_doGetDesc() { sajax_do_call("doGetDesc", x_doGetDesc.arguments); } // wrapper for doEditTitle function x_doEditTitle() { sajax_do_call("doEditTitle", x_doEditTitle.arguments); } // wrapper for doSaveTitle function x_doSaveTitle() { sajax_do_call("doSaveTitle", x_doSaveTitle.arguments); } // wrapper for doGetTitle function x_doGetTitle() { sajax_do_call("doGetTitle", x_doGetTitle.arguments); } // wrapper for doEditYear function x_doEditYear() { sajax_do_call("doEditYear", x_doEditYear.arguments); } // wrapper for doSaveYear function x_doSaveYear() { sajax_do_call("doSaveYear", x_doSaveYear.arguments); } // wrapper for doGetYear function x_doGetYear() { sajax_do_call("doGetYear", x_doGetYear.arguments); } // wrapper for doEditAges function x_doEditAges() { sajax_do_call("doEditAges", x_doEditAges.arguments); } // wrapper for doSaveAges function x_doSaveAges() { sajax_do_call("doSaveAges", x_doSaveAges.arguments); } // wrapper for doGetAges function x_doGetAges() { sajax_do_call("doGetAges", x_doGetAges.arguments); } // wrapper for doEditNumPlayers function x_doEditNumPlayers() { sajax_do_call("doEditNumPlayers", x_doEditNumPlayers.arguments); } // wrapper for doSaveNumPlayers function x_doSaveNumPlayers() { sajax_do_call("doSaveNumPlayers", x_doSaveNumPlayers.arguments); } // wrapper for doGetNumPlayers function x_doGetNumPlayers() { sajax_do_call("doGetNumPlayers", x_doGetNumPlayers.arguments); } // wrapper for doEditPlayingTime function x_doEditPlayingTime() { sajax_do_call("doEditPlayingTime", x_doEditPlayingTime.arguments); } // wrapper for doSavePlayingTime function x_doSavePlayingTime() { sajax_do_call("doSavePlayingTime", x_doSavePlayingTime.arguments); } // wrapper for doGetPlayingTime function x_doGetPlayingTime() { sajax_do_call("doGetPlayingTime", x_doGetPlayingTime.arguments); } // wrapper for doGetFile function x_doGetFile() { sajax_do_call("doGetFile", x_doGetFile.arguments); } // wrapper for doEditFile function x_doEditFile() { sajax_do_call("doEditFile", x_doEditFile.arguments); } // wrapper for doSaveFile function x_doSaveFile() { sajax_do_call("doSaveFile", x_doSaveFile.arguments); } // wrapper for doEditDesigner function x_doEditDesigner() { sajax_do_call("doEditDesigner", x_doEditDesigner.arguments); } // wrapper for doEditDesignerName function x_doEditDesignerName() { sajax_do_call("doEditDesignerName", x_doEditDesignerName.arguments); } // wrapper for doSaveDesignerName function x_doSaveDesignerName() { sajax_do_call("doSaveDesignerName", x_doSaveDesignerName.arguments); } // wrapper for doAddDesigner function x_doAddDesigner() { sajax_do_call("doAddDesigner", x_doAddDesigner.arguments); } // wrapper for doSaveDesigner function x_doSaveDesigner() { sajax_do_call("doSaveDesigner", x_doSaveDesigner.arguments); } // wrapper for doSaveNewDesigner function x_doSaveNewDesigner() { sajax_do_call("doSaveNewDesigner", x_doSaveNewDesigner.arguments); } // wrapper for doDeleteDesigner function x_doDeleteDesigner() { sajax_do_call("doDeleteDesigner", x_doDeleteDesigner.arguments); } // wrapper for doSearchDesigner function x_doSearchDesigner() { sajax_do_call("doSearchDesigner", x_doSearchDesigner.arguments); } // wrapper for doGetDesigner function x_doGetDesigner() { sajax_do_call("doGetDesigner", x_doGetDesigner.arguments); } // wrapper for doEditPublisher function x_doEditPublisher() { sajax_do_call("doEditPublisher", x_doEditPublisher.arguments); } // wrapper for doEditPublisherName function x_doEditPublisherName() { sajax_do_call("doEditPublisherName", x_doEditPublisherName.arguments); } // wrapper for doSavePublisherName function x_doSavePublisherName() { sajax_do_call("doSavePublisherName", x_doSavePublisherName.arguments); } // wrapper for doAddPublisher function x_doAddPublisher() { sajax_do_call("doAddPublisher", x_doAddPublisher.arguments); } // wrapper for doPublisher function x_doPublisher() { sajax_do_call("doPublisher", x_doPublisher.arguments); } // wrapper for doSavePublisher function x_doSavePublisher() { sajax_do_call("doSavePublisher", x_doSavePublisher.arguments); } // wrapper for doSaveNewPublisher function x_doSaveNewPublisher() { sajax_do_call("doSaveNewPublisher", x_doSaveNewPublisher.arguments); } // wrapper for doDeletePublisher function x_doDeletePublisher() { sajax_do_call("doDeletePublisher", x_doDeletePublisher.arguments); } // wrapper for doSearchPublisher function x_doSearchPublisher() { sajax_do_call("doSearchPublisher", x_doSearchPublisher.arguments); } // wrapper for doGetPublisher function x_doGetPublisher() { sajax_do_call("doGetPublisher", x_doGetPublisher.arguments); } // wrapper for doEditCategory function x_doEditCategory() { sajax_do_call("doEditCategory", x_doEditCategory.arguments); } // wrapper for doAddCategory function x_doAddCategory() { sajax_do_call("doAddCategory", x_doAddCategory.arguments); } // wrapper for doSaveCategory function x_doSaveCategory() { sajax_do_call("doSaveCategory", x_doSaveCategory.arguments); } // wrapper for doDeleteCategory function x_doDeleteCategory() { sajax_do_call("doDeleteCategory", x_doDeleteCategory.arguments); } // wrapper for doSearchCategory function x_doSearchCategory() { sajax_do_call("doSearchCategory", x_doSearchCategory.arguments); } // wrapper for doGetCategory function x_doGetCategory() { sajax_do_call("doGetCategory", x_doGetCategory.arguments); } // wrapper for doEditMechanic function x_doEditMechanic() { sajax_do_call("doEditMechanic", x_doEditMechanic.arguments); } // wrapper for doAddMechanic function x_doAddMechanic() { sajax_do_call("doAddMechanic", x_doAddMechanic.arguments); } // wrapper for doSaveMechanic function x_doSaveMechanic() { sajax_do_call("doSaveMechanic", x_doSaveMechanic.arguments); } // wrapper for doDeleteMechanic function x_doDeleteMechanic() { sajax_do_call("doDeleteMechanic", x_doDeleteMechanic.arguments); } // wrapper for doSearchMechanic function x_doSearchMechanic() { sajax_do_call("doSearchMechanic", x_doSearchMechanic.arguments); } // wrapper for doGetMechanic function x_doGetMechanic() { sajax_do_call("doGetMechanic", x_doGetMechanic.arguments); } // wrapper for doEditAltName function x_doEditAltName() { sajax_do_call("doEditAltName", x_doEditAltName.arguments); } // wrapper for doAddAltName function x_doAddAltName() { sajax_do_call("doAddAltName", x_doAddAltName.arguments); } // wrapper for doSaveAltName function x_doSaveAltName() { sajax_do_call("doSaveAltName", x_doSaveAltName.arguments); } // wrapper for doDeleteAltName function x_doDeleteAltName() { sajax_do_call("doDeleteAltName", x_doDeleteAltName.arguments); } // wrapper for doGetAltName function x_doGetAltName() { sajax_do_call("doGetAltName", x_doGetAltName.arguments); } // wrapper for doSearchGame function x_doSearchGame() { sajax_do_call("doSearchGame", x_doSearchGame.arguments); } // wrapper for doSearchGuild function x_doSearchGuild() { sajax_do_call("doSearchGuild", x_doSearchGuild.arguments); } // wrapper for doGetHomepage function x_doGetHomepage() { sajax_do_call("doGetHomepage", x_doGetHomepage.arguments); } // wrapper for doEditHomepage function x_doEditHomepage() { sajax_do_call("doEditHomepage", x_doEditHomepage.arguments); } // wrapper for doSaveHomepage function x_doSaveHomepage() { sajax_do_call("doSaveHomepage", x_doSaveHomepage.arguments); } // wrapper for doSearchEbay function x_doSearchEbay() { sajax_do_call("doSearchEbay", x_doSearchEbay.arguments); } // wrapper for doAddEbayItem function x_doAddEbayItem() { sajax_do_call("doAddEbayItem", x_doAddEbayItem.arguments); } // wrapper for doRemoveEbayItem function x_doRemoveEbayItem() { sajax_do_call("doRemoveEbayItem", x_doRemoveEbayItem.arguments); } // wrapper for doInvalidateCache function x_doInvalidateCache() { sajax_do_call("doInvalidateCache", x_doInvalidateCache.arguments); } // wrapper for doRecommend function x_doRecommend() { sajax_do_call("doRecommend", x_doRecommend.arguments); } // wrapper for doGetNumRecommend function x_doGetNumRecommend() { sajax_do_call("doGetNumRecommend", x_doGetNumRecommend.arguments); } // wrapper for doTagImage function x_doTagImage() { sajax_do_call("doTagImage", x_doTagImage.arguments); } // wrapper for doUnTagImage function x_doUnTagImage() { sajax_do_call("doUnTagImage", x_doUnTagImage.arguments); } // wrapper for doSaveTag function x_doSaveTag() { sajax_do_call("doSaveTag", x_doSaveTag.arguments); } // wrapper for doDeleteTag function x_doDeleteTag() { sajax_do_call("doDeleteTag", x_doDeleteTag.arguments); } // wrapper for doGetSuggestedTags function x_doGetSuggestedTags() { sajax_do_call("doGetSuggestedTags", x_doGetSuggestedTags.arguments); } // wrapper for doGetCollectionInfo function x_doGetCollectionInfo() { sajax_do_call("doGetCollectionInfo", x_doGetCollectionInfo.arguments); } // wrapper for doSaveOverrideTag function x_doSaveOverrideTag() { sajax_do_call("doSaveOverrideTag", x_doSaveOverrideTag.arguments); } // wrapper for doDeleteOverrideTag function x_doDeleteOverrideTag() { sajax_do_call("doDeleteOverrideTag", x_doDeleteOverrideTag.arguments); } // wrapper for doGameIDLookup function x_doGameIDLookup() { sajax_do_call("doGameIDLookup", x_doGameIDLookup.arguments); } // wrapper for doGetComment function x_doGetComment() { sajax_do_call("doGetComment", x_doGetComment.arguments); } // wrapper for doEditComment function x_doEditComment() { sajax_do_call("doEditComment", x_doEditComment.arguments); } // wrapper for doSaveComment function x_doSaveComment() { sajax_do_call("doSaveComment", x_doSaveComment.arguments); } // wrapper for doGetRating function x_doGetRating() { sajax_do_call("doGetRating", x_doGetRating.arguments); } // wrapper for doEditRating function x_doEditRating() { sajax_do_call("doEditRating", x_doEditRating.arguments); } // wrapper for doSaveRating function x_doSaveRating() { sajax_do_call("doSaveRating", x_doSaveRating.arguments); } // wrapper for doGetStatus function x_doGetStatus() { sajax_do_call("doGetStatus", x_doGetStatus.arguments); } // wrapper for doEditStatus function x_doEditStatus() { sajax_do_call("doEditStatus", x_doEditStatus.arguments); } // wrapper for doSaveStatus function x_doSaveStatus() { sajax_do_call("doSaveStatus", x_doSaveStatus.arguments); } // wrapper for doGetPlays function x_doGetPlays() { sajax_do_call("doGetPlays", x_doGetPlays.arguments); } // wrapper for doEditPlays function x_doEditPlays() { sajax_do_call("doEditPlays", x_doEditPlays.arguments); } // wrapper for doSavePlays function x_doSavePlays() { sajax_do_call("doSavePlays", x_doSavePlays.arguments); } // wrapper for doSearch function x_doSearch() { sajax_do_call("doSearch", x_doSearch.arguments); } // wrapper for doGetGameInfo function x_doGetGameInfo() { sajax_do_call("doGetGameInfo", x_doGetGameInfo.arguments); } // wrapper for doDeleteCollectionEntry function x_doDeleteCollectionEntry() { sajax_do_call("doDeleteCollectionEntry", x_doDeleteCollectionEntry.arguments); } // wrapper for doGetCollectionControls function x_doGetCollectionControls() { sajax_do_call("doGetCollectionControls", x_doGetCollectionControls.arguments); 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Game Entry

Circus Flohcati

(1998) User Rating: 6.65 / 10 (947 Ratings) Your Tags: Login to Add Tags | Tag: Popular Tags: 4-player[+] 3-player[+] 5-player[+] filler[+] card[+] knizia[+] kids[+] language-level:0[+] type:cardgame[+] theme:animals[+] [View All] GameID: 337 Rank: 557 [Customize Layout] [Submit Corrections] RSS Feed xml Plays: Record a Play Jump To: Info | Description | Marketplace | Images | Forums | Stats | Files | GeekLists | Links | Collection

Information

Browse 34 Images » Slideshow PicLens Designed By:Reiner Knizia Published By:Rio Grande GamesAmigo SpieleAbacus[More »]RavensburgerUniversity Games Mfg suggested # of Players:3 - 5 playersUser suggested # of Players:Best with 3, 4 playersRecommended with 2, 3, 4, 5 players (15 voters) [poll]Playing Time:15 MinutesMfg Suggested Ages:6 and upUser Suggested Ages:5 and up(5 voters) [poll]Language Dependence:No necessary in-game text(8 voters) [poll]Category: Card Game Mechanics: Set Collection Other Names:Zirkus FlohcatiHet VlooiencircusHet Vlooiencircus跳蚤馬戲團

Description

[Edit][History]In this light, fun filler players try to complete sets of cards before the game ends. A player begins her turn with several face-up cards to choose from. If she doesn’t like them, she can draw another, but if a card gets turned that matches the suit of one of the face-up cards, she loses her turn. She can continue drawing until she likes one or it matches. Also during her turn she can combine three cards of the same value and lay them down in front of her. Such sets will be worth 10 points at the end of the game; additionally, the highest card from each suit in her hand contributes its face value to her score.Re-implemented by: Star Wars: Attack of the Clones Card Game GA_googleFillSlot("boardgame_desc_468x60");

More Information

[Edit][History]This page does not exist; you can edit this page to create it.

Marketplace

[Browse »][Sell »]Pg.1/1 New$8.00flag New$9.99flag NewC $10.99flag New$10.00flagRecent | Ending | Fixed Price | Complete[Browse »][Add »]Pg.1/1Search Games CIRCUS FLOHCATI flea circus card game Reiner Knizia NEW10d 8h 58m $9.490 Bidsflag Rio Grande Circus Flohcati RGG 213Ended $9.590 Bidsflag

Images

Gallery: All | Game | People | CreativeHot | Recent[Browse »][Add Image »]Pg.1/3» Board Game Forum: Reviews Hot | Recent | Active [Browse »] [Post »] [Search »] All | Reviews | Sessions | General | Rules | Strategy | Variants | News Pg. 1/1 Loading... 45 What Children Really Think About CIRCUS FLOHCATI: A pictorial interview with a 4 & 6 year old 2008-11-27 EndersGame 6 13 Simple Gameplay, Great Fun! 2007-10-16 maksum 1 7 Circus Flohcati: A Three Ring Review! 2006-10-16 Tall_Walt 0 0 User Review 2005-04-06 jmcraven 1 0 User Review 2005-03-07 isbert 0 2 User Review 2004-09-13 jm100 0

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Statistics

User Rank:557Num Ratings:947Average Rating:6.65Standard Deviation:1.14Num Views:38332GeekBuddy Analysis:AnalyzeSimilarly Rated:ViewAvg. Game Weight:1.19 moreinfoPersonal Comments:435Users Owning:1039Users Wanting:38Users Trading:36Has Parts For Trade:0Want Parts In Trade:1Price History:ViewTotal Plays:4357Plays This Month:2FilesHot |RecentBrowse » |Upload File »Pg.1/11Circus Flohcati.pdfCircus Flohcati.pdfReglas en Español/Castellano0Circus Flohcati FIN.pdfCircus Flohcati FIN.pdfRules in Finnish0Circus Flohcati ITArules - ver. 1.pdfCircus Flohcati ITArules - ver. 1.pdfRegolamento in italiano.1CircusFlohcotiAid.jpgCircusFlohcotiAid.jpgWhich color do you still need? Spot it at a glance with this player's aid. Helpful when asking players for card; ending the confusion of what to call each color.0CircusFlohcatiMagyarul.pdfCircusFlohcatiMagyarul.pdfHungarian Translation of the Rio Grande edition rules2Zirkus_Flohcati.pdfZirkus_Flohcati.pdfSmall format translation in PDF format2Flohcatismall.DOCFlohcatismall.DOCEnglish Rules

GeekLists

Hot |Recent[Summary »]Pg.1/27»240Good and Cheap: Games in the Top 1000 Under $10 Leezer93177Let's play a game! melissa614131Small, Short, Underrated Games jm10037119A Kniziaphile's Collection Gola4792Just for the kids? You gotta be kidding! Admiral...5887Games you have played more than 30 times that you still love. craniac13184The Quest for the Perfect Family Game: One Man's Journey enricod...3280Top Games For Kids by Age and a BGG Kids Ratings Analysis 1000rpm3974Game Art Characters With Floating Eyebrows Blondie...1568An 8 year-old's favorite games littles...26

Links

[Browse »][Add Link »]Pg.1/1Dutch review on AnderSpel.nlDutch Review on www.spellenclub13.beFinnish translation at Lautapelaaja.netLe site perso de Ludo le gars (français)French review on Jeux2Rody.comReview from the Game Report Online WebsiteReview by Mike Siggins in Ken Tidwell's Game Cabinet User Information Record information     Record a play Use this tool to rate games, save comments, and manage your collection. GA_googleFillSlot("ros_top_right_160x600");  Front Page| Welcome| Contact| Privacy Policy| Advertise| Support BGG| FeedsRSSBoardGameGeek and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC._uacct = "UA-104725-1";_udn="boardgamegeek.com";urchinTracker();
 

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