About site: Paper and Pencil - Richard Bartle: Spellbinder
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  About site: http://www.mud.co.uk/richard/spellbnd.htm

Title: Paper and Pencil - Richard Bartle: Spellbinder Game where players take the role of wizards battling it out in an arena. The game's creator, discusses the history and success of the game.
Waving_Hands Alternate name and rules for Spellbinder. These are the free and complete rules upon which all other variants have been based.

Arena_Mortis A new card game designed to be easy enough for amateurs to understand. Site contains photos of the cards, clans, and game information.

The_Battlarium Fan and resource page for dueling games. Contains software downloads for deck building and creating, images and articles.

Battlez Takes place in the nebulous arena, where immortal characters strive to knock out their opponents and win the tournament.

Broodmoor Official site for Playas & Haters. Features rules, card list, and soundtrack.

CCGRealms Offers a selection of discussion forums.


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Richard A. Bartle: Spellbinder Spellbinder Hat Around 1977, I designed a pencil-and-paper game which I called (after somedeliberation, as all the best names were taken)Spellbinder. Its premise was that two (or more) wizards wereplaced together in an arena, where they battled it out using spells made bystringing together series of (originally 5) basic gestures. I had been thinkingfor some time about the similarity between generating spells andprogramming computers, and this is what I finally designed in response. It bears a superficial resemblance to certain aspects of the duelling system fromthe Three Musketeers-era game En Garde!, which I had played at the time, but these are coincidental; the two games are verydifferent.For the first version, I used a board. Wizards were able to walk around, spells being represented by counters that moved at different speeds depending on how many gestures were used to create them. Although this worked, the map was cluttered and the bookkeeping tiresome; I felt itwould make for quicker and more exciting play if I abstracted out the positional information and concentrated on the fun part - "programming" spells on-the-fly from gestures.This second version also worked, but the strategy aspect was now exposed astoo shallow. I therefore allowed wizards to gesture withboth hands instead of just one, and introduced an extra, two-handed gestureto enforce occasional reconciliation between the gesture streams. I printedthe rules to this third version in my postal games magazine, Sauce of the Nile.The game was warmly received, and several games were played successfullyby post. I negotiated for it to be published commercially by the same people who did my programmed-adventure game The Solo Dungeon, but (sigh) they went bankrupt before it happened. Unable to publish it myself (I was 17 andpenniless at the time), I pretty well had to give up on that idea.Consequently, when one of my magazine's subscribers, Mike Lean, asked to reproduce the rules to Spellbinder in his own postal games magazine, Duel Purpose, I gave him permission and forgot about it. Well, that's not perhaps strictly true: the magic system from Spellbinder formed the basis of the one in my novel,INflamessight,however as a game I didn't do anything with it at all.Many years later, I learned that people had programmed upSpellbinder to beplayed on computer. There were versions for email and head-to-head play. I was cited as its author, but was believed deceased (which, to the best ofmy knowledge, I am not). The game was also renamed each time it wasrewritten, which is hardly surprising given the lousy title I gave itmyself! I was nevertheless quite pleased to find that what I knew asSpellbinder was out there, living free, after all that time; it was like finding a long-lost friend.There arefive different versions of Spellbinder that I'm aware of: Mail Hood Waving Hands.The original, pencil-and-paper rules.These have been translated into Russian by Lex Remand into Spanish by Javier Martin Álvarez. Mail Hood Spellcaster.A real-time, X-windows version byAndrew Plotkin.This also comes as part of the distribution forDebian GNU/Linux. Mail Hood Firetop Mountain.A play-by-email version byMartin Gregory. Mail Hood Spellcast: Deathmatch.A Java Applet version byJoseph M. Sims. Mail Hood Spellcast.A portable rewrite of Andrew Plotkin's X-windows versionby Dennis Taylor. Mail Hood Warlocks.A web-based version of the game. A copy of the original rules as they were posted to rec.games.abstract is at: Mail Hood Waving Hands. A tool by Frederic J. Walter-Scheerer to help you discover whatgesture sequences are currently "on" is at: Mail Hood FM Tool. None of these products are commercial, which is just as well: I retain full rights to thegame, and if any commercial incarnation appears then I want a royalty!I have no objection to people implementing or running derivatives of the Spellbinder so long as they make no money from it, though. Of course, ifyou are interested in publishing the game commercially,email me a proposal! Turban INsightflames, the novel inspired by the game. Copyright © Richard A. Bartle (richard@mud.co.uk) 2nd August :\webdes~1\ m.htm
 

Game

where

players

take

the

role

of

wizards

battling

it

out

in

an

arena.

The

game's

creator,

discusses

the

history

and

success

of

the

game.

http://www.mud.co.uk/richard/spellbnd.htm

Richard Bartle: Spellbinder 2008 August

dvd rental

dvd


Game where players take the role of wizards battling it out in an arena. The game's creator, discusses the history and success of the game.

Rules




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