About site: Game Studies/Personal Pages - Eladhari, Mirjam
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  About site: http://eladhari.blogspot.com/

Title: Game Studies/Personal Pages - Eladhari, Mirjam Gotland University in Sweden and University of Teesside in England. Personal blog and notes for Ph.D. work on MMORPGs.
Flanagan,_Mary Hunter College, NY. Digital media artist, research among other things on games.

Frasca,_Gonzalo Independent. Weblog, articles, games. Research on political games, simulations, ludology.

Funk,_Jeanne_B University of Toledo. Research on the impact of violence in computer and video games on children. List of publications.

Hook,_Brian News, reviews, articles and a forum related to game design and development.

Hourigan,_Ben University of Melbourne. PhD candidate studying the political content of role-playing videogames.

Hunicke,_Robin Northwestern University. Personal blog, CV, and links to research and projects on player experience in computer games.


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    Kennerly_,_David Professional and academic articles, presentation, and interviews game design philosophy, MMORPG design, and game education.
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Models for Life in Virtual Game Worlds

Blog about my PhD work on player characters in MMO's, games, game research and occasional notes on this and that. Welcome!

Wednesday, November 12, 2008

The Poetic PrincipleI have been thinking. During trans Atlantic flights there is time for that. I just came home from Project Horseshoe in Texas, and being there led me to emphasize some thoughts to the point of this text being written, right now. I remember when I was sitting by the harbor in Savannah in the autumn of 2005 and a big ship passed by. I felt an instant identification. That is me. I have done like that. I set out a course and I follow it, slowly, steadily. Since 1995 I have been exploring how syntax of program code can be used for story construction. I still do it. I don’t know if I am any closer to an answer, but the course is set. In the end of this year I will be done with my thesis. I might consider a change of course then. Maybe not. Time will tell.An effect of this has been that I have been using this course as a support when I have made choices, big and small. Other principles, or foundations for choices, have not been as important. I can feel a loss.So the past months I have been adding an approach. In my thoughts I call it “the poetic principle”. I don’t mean poetry in terms of artifacts of text, but rather in terms the deep meaning that is created by good poetry, high symbolism which is at the same time personal and general. A poetic action, choice, or non-choice, or just the appreciation of a situation is different for all of us.For me, to add this principle, is to appreciate each situation in poetic terms. To see the absurdity, the unexpected beauty, the quirkiness and the nuances. I ask myself “which is the most poetic choice of action?”.This approach has not brought any dramatic changes to my actions, nor has it been visible. But it has had a profound effect on the inside. I can’t say that I am dramatically happier, but I feel more like myself. I am having invisible fun, most of the time.Labels:miscFuturePlay 2008November 3 – 5, Toronto, Canada. FuturePlay is a yearly conference focusing on game design and technology, held in Canada. I had the chance to go this year to present work I have done with Mike Sellers: we have both worked on agent based architectures for characters in multiplayer games. Doing so we have looked at what we can learn about the human mind from the deconstruction of it done in psychology and related areas. From this we need to reconstruct it in ways that are functional for targeted contexts and thus need to choose what theories to use, and how to use them. Both Mike and I use the five factor personality model as a base for agent personality, but when it comes to motivations and emotions our approaches differ. Nevertheless we have both ended up with uncanningly similar solutions for how to represent the mood of the player, which in both our systems serve to give players an overall idea about the emotional state of a character. In psychology little is written about mood. I think it is because it is such an aggregation of many states, and when one studies something we usually break it down to smaller parts in order to understand it. Both Mike and I have picked smaller parts and used that to build a representation of an overall state, and if you will, it is our approaches of how to interpret the human mind, as well as we can, with what we currently know. In our paper we compare our systems, focusing on the “tip of the iceberg”, i.e., the mood. I’ll throw up the presentation somewhere once I have cleaned it up a little. FuturePlay 2008 was a very good conference. The standard of the publications and the presentations was high, and the keynotes were well chosen, giving us perspectives on the field that complemented each other nicely.Here is a pointer to the schedule.IMG_6135I especially appreciated the keynote by John Buchanan, where he showed a sketching method and software and pointed out the important difference between this and prototyping. Sketches are supposed to be thrown out. They cannot be continued on, the code improved to be used in the game. This gives freedom of thought and experimentation. This gives a sketch of the INTERACTION. I will download the software and try it out as soon as I can find it. Here are my photographs from his speech, and some small videos of the demo (v1, v2, v3,v4). John Buchanan Keynote SketchingThe other highlight for me was the speeches by Anders Tychsen (who has now changed his family name to Drachen). His speech at DiGRA last year in Tokyo was one of the highlights for me there, and this time he delivered no less than three papers: A feast of empirical data! ("Motivations for Play in Computer Role-Playing Games","Defining Personas in Games Using Metrics", "Game Format Effects on Communication in Multi-Player Games")Ander's 2nd speech: persona and metricsNot only are the conclusions possible to derive from the data useful, it is also very interesting to see the methodologies Anders applies, especially the hierarchical coding schemes and the protocol analysis. Here is a mix of photos from his speeches.Another paper that I will look closer at is “Using Conflict Theory to Model Complex Societal Interactions” presented by Ben Medler from Georgia Tech. I hope that can be able to use it for help as I continue modeling the affective actions and the spell system in WoM. (More about this in upcoming notes from Project Horseshoe)conflict theory speechWhile the work by Anders Drachen/Tychsen, John Buchanan and Ben Medler were immediately relevant to my own work, I also appreciated the work presented by José Zagal at DePaul and by Clara Fernandéz-Vara at MIT. Jose argued in “A Framework for Games Literacy and Understanding Games” that understanding games requires the use of perspectives from different contexts, such as in human culture, other games, technological platforms and by deconstructing and understanding their components and how these facilitate experiences for the players.Here are my photos of his slides. José P Zagal at FuturePlay 2008Clara shared in “The Game Studies Practicum: Applying Situated Learning to Teach Professional Practices” experiences from an eight week summer course where students produce game prototypes using SCRUM, and in each prototype explore a question given to them by resident researchers at MIT (“product owners”). Here are my photos of her slides.clara fernandez-varaDespite the jetlag I managed to stay awake every now and then not only to listen to the speeches, but also to do some socializing. A bunch of us found an amazing game store, the “hairy tarantula” where José helped me pick out some RP books. I was after Wraith: The Oblivion, which I can’t find in my shelf anymore, and I didn’t find it but…let’s just say that my suitcase became very heavy :)Anders in the gameshop closest to Delta Chelsea hairy tarantulahairy tarantula hairy tarantulaLabels:conference notes

Monday, September 15, 2008

Books to keep closeBooks to keep closeOriginally uploaded by mimmiWhile packing up in Santa Cruz, before returning to Sweden, I had to decide which ones to ship and which ones I to take on the flight. These ones I decided i needed to keep close.

Wednesday, August 06, 2008

LaTeX packages for PhD thesesI have been looking at LaTeX packages for PhD theses, most closely at the Dalhousie package, the Stanford package, and the UCLA package.Dalhousie and Stanford uses the "plain" bibliography style, which means that references in text are as short as possible as[1]. For such a long text as a PhD thesis it would force the reader to have to continuously search the Bibliography in the end. The UCLA packages givesMore... another type of abbreviation in text, like [Bar03], ie taking the first three letters of the author name and the year of publication.I prefer the Chicago style, often used in humanities which gives (Bartle, 2003). This can be accomplished by using another bibliography style such as "authordate". In order for this to work one need to let the LaTeX printer have access to the appropriate .bst file, for example authordate1.bst.If one sticks with using 'authordate' and want to be able to in some cases print out both the name and the year (Bartle, 2003) and in other cases only print the year (2003) one also need to let the system access the style file "authordate1-4.sty".After some experimenting with the packages the following additions to the main file thesis.tex in the Dalhousie package gave me the functionality is sought:In the beginning of the file, where packages are imported, add:\usepackage{authordate1-4}and in the end, before you refer to your library file, add:\bibliographystyle{authordate1}Useful resources:Examples of bibliography stylesauthordate package at CTANdalthesis -- Dalhousie University Thesis Document ClassStanford University latex thesis style fileThe UCLA Thesis Style for LaTeX Labels:misc

Saturday, August 02, 2008

Blogging with MS OneNoteUsing OneNote for blogging is possible for those that have server space with WebDAV functionality... More... I use the software OneNote from Microsoft a lot when i work. It has features for documenting what one does in a really nice integrated way. It is useful to remember processes with many steps, where the first time one tries there are a lot of trial and error. Keeping track of the errors is... well since i have the memory of a goldfish: next time i do something I don't need to repeat the errors. I take a massive amount of screen dumps in sequences, so i don't need to write everything down. This way I can keep up the work flow but still be documenting.OneNote 2007 has this interesting little featur "Blog this". Choosing this option for a onenote page brings up the same page in Word 2007, and it is possible to, with a few simple steps publish it. It works perfectly fine for text, but not so well for pictures.One need to specify a location (called Image Provider -> Own Server) where the image files can be uploaded to.It does not work to use Flickr. The Flickr help forums have several posts where users try to work out how to do it, but no solution is posted.It does not work to specify an account on any FTP server either.Turns out one need to have access to space on a server that uses WebDAV.Links:Microsofts pretty unhelpful support pageBrandon Siegl's post explaining why it is rare someone manages to get it to work.Labels:miscRoll out... Roll back... Roll out (repeat)After 30 - 40 hours of rolling out, rolling back, rolling out, rolling back (repeat) different versions of Torque MMOkit (version 0.0.3 SP, 1.3 SP, 1.5.2 SP) and searching the forums for undocumented todo's and trying them one by one.... and for each change, recompile world, update server database, build new client, restart servers, try client locally, try client remotely.... I finally got an empty world running and could log on several simultaneous characters. (v.1.3)... More...I have been working with a local server so far, and felt that if i don't have hands-on proof that i can run it as multi player i can't really relax. Now I can relax. About this particular thing. (after this I had to enter single player Civilization IV trance, the ultimate security blanket)Labels:dev notesSingle Sentiment - SorrowFor the the guided paper prototype play i conducted some of the design for World of Minds, i used paintings by Bosch as inspiration when i made the single sentiment mobs. Here is an example:it was relaxing to draw these mobs, as a break from designing game mechanics and worrying about coding them.Labels:dev notesOlder PostsSubscribe to:Posts (Atom)

Mirjam Palosaari Eladhari

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▼ 2008(20)▼ November(2)The Poetic PrincipleFuturePlay 2008 ► September(1)Books to keep close ► August(4)LaTeX packages for PhD thesesBlogging with MS OneNoteRoll out... Roll back... Roll out (repeat)Single Sentiment - Sorrow ► June(2)Gotland Game Awards 2008GGA08 preparations ► March(2)concept pic for playtest of womIPIP NEO you say? ► February(9)GDC 2008 Diary Day 5 (friday)GDC 2008 Diary Afternoon Day4 (Thursday)GDC 2008 Diary Morning Day4 (Thursday)GDC 2008 Diary Day 3 (wednesday)GDC 2008 Diary Afternoon Day 2 (tuesday )GDC 2008 Diary Morning Day 2 (tuesday )GDC 2008 Diary Aftenoon Day 1 (monday)GDC 2008: Our Panel: Cross-Institution Projects to...GDC 2008 Diary Morning Day 1 (monday) ► 2007(27) ► November(1)Santa Cruz, Tokyo, Texas and Sweden ► October(7)DiGRA notes day 3 Edward Castronova: Perfidious Oe...DiGRA notes Day 2 - Player Character Dynamics in M...DiGRA notes Day 2 - Cross-format analysis of the g...DIGRA notes Day 2 – mad dashing between sessionsDiGRA notes day 2: Creating Multiplayer Ubiquitous...DiGRA notes day 2: Gambling is in My Genes by Byun...DiGRA notes day 1: Symposium : DiGRA Present and F... ► June(13)Game in’ Action Conference SummaryLiveblogging GIA: Conference Discussion and Closin...Liveblogging GIA: Louise Madden: Online Gaming and...Liveblogging GIA: Tina Lybaek and Emma Witkowski: ...Liveblogging GIA: Hilde Corneliussen: World of War...Liveblogging GIA: Keynote: TL Taylor.Liveblogging GIA: Afternoon Truants Track, Luca, J...Liveblogging GIA: Keynote: Technicity and Power, H...Liveblogging GIA: Ragnhild Tronstad: Character Id...Liveblogging GIA: Lars Erik Berg: Stages of Identi...Liveblogging GIA: Keynote: James Paul GeeSALERO's Experimental ProductionsSalero to the rescue! ► May(3)René of the Truants (rouge sholars of MMOs) sent o...The Mystery of the Human Head or The Philosophical...Winter in Stockholm ► March(1)Visiting Scholar at Tokyo Tech ► January(2)Swedish embassy in Second LifeWoW addons, memory note ► 2006(27) ► November(7)A visit to Namco Bandai. I want to move into the g...Dirge of CerberusFun and/or poetic - Bablefished emails ► September(3) ► August(1) ► June(1) ► April(14) ► February(1) ► 2005(44) ► November(3) ► October(15) ► September(2) ► August(9) ► June(2) ► May(1) ► April(2) ► March(4) ► January(6) ► 2004(27) ► December(3) ► November(1) ► October(4) ► August(3) ► July(1) ► June(6) ► May(9)

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Grand Text AutoSuper MS Paint Mario1 day agoTerra NovaIs it I?2 days ago_WidgetManager._Init('http://www.blogger.com/rearrange?blogID=7156234', 'http://eladhari.blogspot.com/','7156234');_WidgetManager._SetPageActionUrl('http://www.blogger.com/display?blogID=7156234', 'dK0Y4eDklhTNJ8ZDPg7Njjnl5-4:1228415550098');_WidgetManager._SetDataContext([{'name': 'blog', 'data': {'title': 'Models for Life in Virtual Game Worlds', 'pageType': 'index', 'url': 'http://eladhari.blogspot.com/', 'homepageUrl': 'http://eladhari.blogspot.com/', 'pageName': '', 'pageTitle': 'Models for Life in Virtual Game Worlds', 'encoding': 'UTF-8', 'isPrivate': false, 'languageDirection': 'ltr', 'feedLinks': '\74link rel\75\42alternate\42 type\75\42application/atom+xml\42 title\75\42Models for Life in Virtual Game Worlds - Atom\42 href\75\42http://eladhari.blogspot.com/feeds/posts/default\42 /\76\n\74link rel\75\42alternate\42 type\75\42application/rss+xml\42 title\75\42Models for Life in Virtual Game Worlds - RSS\42 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cond\75\47data:title\47\76\n\74h2\76\74data:title\76\74/data:title\76\74/h2\76\n\74/b:if\76\n\74div class\75\47widget-content\47\76\n\74div id\75\47ArchiveList\47\76\n\74div expr:id\75\47data:widget.instanceId + \46quot;_ArchiveList\46quot;\47\76\n\74b:if cond\75\47data:style \75\75 \46quot;HIERARCHY\46quot;\47\76\n\74b:include data\75\47data\47 name\75\47interval\47\76\74/b:include\76\n\74/b:if\76\n\74b:if cond\75\47data:style \75\75 \46quot;FLAT\46quot;\47\76\n\74b:include data\75\47data\47 name\75\47flat\47\76\74/b:include\76\n\74/b:if\76\n\74b:if cond\75\47data:style \75\75 \46quot;MENU\46quot;\47\76\n\74b:include data\75\47data\47 name\75\47menu\47\76\74/b:include\76\n\74/b:if\76\n\74/div\76\n\74/div\76\n\74b:include name\75\47quickedit\47\76\74/b:include\76\n\74/div\076'}, 'flat': {'varName': 'data', 'template': '\74ul\76\n\74b:loop values\75\47data:data\47 var\75\47i\47\76\n\74li class\75\47archivedate\47\76\n\74a expr:href\75\47data:i.url\47\76\74data:i.name\76\74/data:i.name\76\74/a\76 (\74data:i.post-count\76\74/data:i.post-count\76)\n \74/li\76\n\74/b:loop\76\n\74/ul\076'}, 'menu': {'varName': 'data', 'template': '\74select expr:id\75\47data:widget.instanceId + \46quot;_ArchiveMenu\46quot;\47\76\n\74option value\75\47\47\76\74data:title\76\74/data:title\76\74/option\76\n\74b:loop values\75\47data:data\47 var\75\47i\47\76\n\74option expr:value\75\47data:i.url\47\76\74data:i.name\76\74/data:i.name\76 (\74data:i.post-count\76\74/data:i.post-count\76)\74/option\76\n\74/b:loop\76\n\74/select\076'}, 'interval': {'varName': 'intervalData', 'template': '\74b:loop values\75\47data:intervalData\47 var\75\47i\47\76\n\74ul\76\n\74li expr:class\75\47\46quot;archivedate \46quot; + data:i.expclass\47\76\n\74b:include data\75\47i\47 name\75\47toggle\47\76\74/b:include\76\n\74a class\75\47post-count-link\47 expr:href\75\47data:i.url\47\76\74data:i.name\76\74/data:i.name\76\74/a\76\n\74span class\75\47post-count\47 dir\75\47ltr\47\76(\74data:i.post-count\76\74/data:i.post-count\76)\74/span\76\n\74b:if cond\75\47data:i.data\47\76\n\74b:include data\75\47i.data\47 name\75\47interval\47\76\74/b:include\76\n\74/b:if\76\n\74b:if cond\75\47data:i.posts\47\76\n\74b:include data\75\47i.posts\47 name\75\47posts\47\76\74/b:include\76\n\74/b:if\76\n\74/li\76\n\74/ul\76\n\74/b:loop\076'}, 'toggle': {'varName': 'interval', 'template': '\74b:if cond\75\47data:interval.toggleId\47\76\n\74b:if cond\75\47data:interval.expclass \75\75 \46quot;expanded\46quot;\47\76\n\74a class\75\47toggle\47 expr:href\75\47data:widget.actionUrl + \46quot;\46amp;action\75toggle\46quot; + \46quot;\46amp;dir\75close\46amp;toggle\75\46quot; + data:interval.toggleId + \46quot;\46amp;toggleopen\75\46quot; + data:toggleopen\47\76\n\74span class\75\47zippy toggle-open\47\76\46#9660; \74/span\76\n\74/a\76\n\74b:else\76\74/b:else\76\n\74a class\75\47toggle\47 expr:href\75\47data:widget.actionUrl + \46quot;\46amp;action\75toggle\46quot; + \46quot;\46amp;dir\75open\46amp;toggle\75\46quot; + data:interval.toggleId + \46quot;\46amp;toggleopen\75\46quot; + data:toggleopen\47\76\n\74span class\75\47zippy\47\76\n\74b:if cond\75\47data:blog.languageDirection \75\75 \46quot;rtl\46quot;\47\76\n \46#9668;\n \74b:else\76\74/b:else\76\n \46#9658;\n \74/b:if\76\n\74/span\76\n\74/a\76\n\74/b:if\76\n\74/b:if\076'}, 'posts': {'varName': 'posts', 'template': '\74ul class\75\47posts\47\76\n\74b:loop values\75\47data:posts\47 var\75\47i\47\76\n\74li\76\74a expr:href\75\47data:i.url\47\76\74data:i.title\76\74/data:i.title\76\74/a\76\74/li\76\n\74/b:loop\76\n\74/ul\076'}}, document.getElementById('BlogArchive1'), {'languageDirection': 'ltr'}, 'displayModeFull'));_WidgetManager._RegisterWidget('_TextListView', new _WidgetInfo('TextList1', 'sidebar',{'main': {'varName': '', 'template': '\74h2\76\74data:title\76\74/data:title\76\74/h2\76\n\74div class\75\47widget-content\47\76\n\74ul\76\n\74b:loop values\75\47data:items\47 var\75\47item\47\76\n\74li\76\74data:item\76\74/data:item\76\74/li\76\n\74/b:loop\76\n\74/ul\76\n\74b:include name\75\47quickedit\47\76\74/b:include\76\n\74/div\076'}}, document.getElementById('TextList1'), {}, 'displayModeFull'));_WidgetManager._RegisterWidget('_SlideshowView', new _WidgetInfo('Slideshow1', 'sidebar',{'main': {'varName': '', 'template': '\74b:if cond\75\47data:title !\75 \46quot;\46quot;\47\76\n\74h2 class\75\47title\47\76\74data:title\76\74/data:title\76\74/h2\76\n\74/b:if\76\n\74div class\75\47widget-content\47\76\n\74div class\75\47slideshow-container\47 expr:id\75\47data:widget.instanceId + \46quot;_slideshow\46quot;\47\76\n\74span class\75\47slideshow-status\47\76Loading...\74/span\76\n\74/div\76\n\74/div\76\n\74b:include name\75\47quickedit\47\76\74/b:include\076'}}, document.getElementById('Slideshow1'), {'title': 'Slideshow', 'computedFeed': 'http://api.flickr.com/services/feeds/photos_public.gne?id\7596233787@N00\46lang\75en-us\46format\75rss_200', 'linkNewWindow': false, 'key': 'ABQIAAAAVBJEtyJuLxgUs8KlzeA1lRRexG7zW5nSjltmIc1ZE-b8yotBWhQCAqymr8sfNdtXcWxm9PMHAFF7rw'}, 'displayModeFull'));_WidgetManager._RegisterWidget('_BlogListView', new _WidgetInfo('BlogList1', 'sidebar',{'main': {'varName': '', 'template': '\74b:if cond\75\47data:title !\75 \46quot;\46quot;\47\76\n\74div id\75\47blog-list-title\47\76\n\74h2 class\75\47title\47\76\74data:title\76\74/data:title\76\74/h2\76\n\74/div\76\n\74/b:if\76\n\74div class\75\47widget-content\47\76\n\74div class\75\47blog-list-container\47 expr:id\75\47data:widget.instanceId + \46quot;_container\46quot;\47\76\n\74ul expr:id\75\47data:widget.instanceId + \46quot;_blogs\46quot;\47\76\n\74b:loop values\75\47data:items\47 var\75\47item\47\76\n\74li expr:style\75\47data:item.displayStyle\47\76\n\74div class\75\47blog-icon\47\76\n\74b:if cond\75\47data:showIcon \75\75 \46quot;true\46quot;\47\76\n\74input expr:value\75\47data:item.blogIconUrl\47 type\75\47hidden\47/\76\n\74/b:if\76\n\74/div\76\n\74div class\75\47blog-content\47\76\n\74div class\75\47blog-title\47\76\n\74a expr:href\75\47data:item.blogUrl\47 target\75\47_blank\47\76\n\74data:item.blogTitle\76\74/data:item.blogTitle\76\74/a\76\n\74/div\76\n\74div class\75\47item-content\47\76\n\74b:if cond\75\47data:showItemThumbnail \75\75 \46quot;true\46quot;\47\76\n\74b:if cond\75\47data:item.itemThumbnail\47\76\n\74div class\75\47item-thumbnail\47\76\n\74a expr:href\75\47data:item.blogUrl\47 target\75\47_blank\47\76\n\74img alt\75\47\47 border\75\0470\47 expr:height\75\47data:item.itemThumbnail.height\47 expr:src\75\47data:item.itemThumbnail.url\47 expr:width\75\47data:item.itemThumbnail.width\47/\76\n\74/a\76\n\74/div\76\n\74/b:if\76\n\74/b:if\76\n\74b:if cond\75\47data:showItemTitle \75\75 \46quot;true\46quot;\47\76\n\74span class\75\47item-title\47\76\n\74b:if cond\75\47data:item.itemUrl !\75 \46quot;\46quot;\47\76\n\74a expr:href\75\47data:item.itemUrl\47 target\75\47_blank\47\76\n\74data:item.itemTitle\76\74/data:item.itemTitle\76\74/a\76\n\74b:else\76\74/b:else\76\n\74data:item.itemTitle\76\74/data:item.itemTitle\76\n\74/b:if\76\n\74/span\76\n\74/b:if\76\n\74b:if cond\75\47data:showItemSnippet \75\75 \46quot;true\46quot;\47\76\n\74b:if cond\75\47data:showItemTitle \75\75 \46quot;true\46quot;\47\76\n -\n \74/b:if\76\n\74span class\75\47item-snippet\47\76\n\74data:item.itemSnippet\76\74/data:item.itemSnippet\76\n\74/span\76\n\74/b:if\76\n\74b:if cond\75\47data:showTimePeriodSinceLastUpdate \75\75 \46quot;true\46quot;\47\76\n\74div class\75\47item-time\47\76\n\74data:item.timePeriodSinceLastUpdate\76\74/data:item.timePeriodSinceLastUpdate\76\n\74/div\76\n\74/b:if\76\n\74/div\76\n\74/div\76\n\74div style\75\47clear: both;\47\76\74/div\76\n\74/li\76\n\74/b:loop\76\n\74/ul\76\n\74b:if cond\75\47data:numItemsToShow !\75 0\47\76\n\74b:if cond\75\47data:totalItems \46gt; data:numItemsToShow\47\76\n\74div class\75\47show-option\47\76\n\74span expr:id\75\47data:widget.instanceId + \46quot;_show-n\46quot;\47 style\75\47display: none;\47\76\n\74a href\75\47javascript:void(0)\47\76\74data:showNText\76\74/data:showNText\76\74/a\76\n\74/span\76\n\74span expr:id\75\47data:widget.instanceId + \46quot;_show-all\46quot;\47 style\75\47margin-left: 5px;\47\76\n\74a href\75\47javascript:void(0)\47\76\74data:showAllText\76\74/data:showAllText\76\74/a\76\n\74/span\76\n\74/div\76\n\74/b:if\76\n\74/b:if\76\n\74b:include name\75\47quickedit\47\76\74/b:include\76\n\74/div\76\n\74/div\076'}}, document.getElementById('BlogList1'), {'title': 'Favorite blogs', 'sortType': 'LAST_UPDATE_DESCENDING', 'numItemsToShow': 0, 'showIcon': true, 'showItemTitle': true, 'showItemSnippet': false, 'showItemThumbnail': false, 'showTimePeriodSinceLastUpdate': true, 'tagName': 'BlogList1-eladhari.blogspot.com', 'textColor': '#333333', 'linkColor': '#445566', 'totalItems': 2, 'showAllText': 'Show All', 'showNText': 'Show 2', 'items': [{'displayStyle': 'display: block;', 'blogTitle': 'Grand Text Auto', 'blogUrl': 'http://grandtextauto.org', 'blogIconUrl': 'http://grandtextauto.org/favicon.ico', 'itemTitle': 'Super MS Paint Mario', 'itemUrl': 'http://grandtextauto.org/2008/12/03/super-ms-paint-mario/', 'itemSnippet': 'Jason Nelson’s new game is called “i made this. you play this. we are \nenemies.” The game deals with the difficult issue of his current residence \nin Austral...', 'itemThumbnail': '', 'timePeriodSinceLastUpdate': '1 day ago'}, {'displayStyle': 'display: block;', 'blogTitle': 'Terra Nova', 'blogUrl': 'http://terranova.blogs.com/terra_nova/', 'blogIconUrl': 'http://terranova.blogs.com/favicon.ico', 'itemTitle': 'Is it I?', 'itemUrl': 'http://terranova.blogs.com/terra_nova/2008/12/is-it-i.html', 'itemSnippet': 'This isn\47t a post as much as a few questions. At a conference recently, I heard someone say that she had several avatars in several virtual worlds, including...', 'itemThumbnail': '', 'timePeriodSinceLastUpdate': '2 days ago'}]}, 'displayModeFull'));_WidgetManager._RegisterWidget('_HeaderView', new _WidgetInfo('Header1', 'header'));_WidgetManager._RegisterWidget('_NavbarView', new _WidgetInfo('Navbar1', 'navbar'));_WidgetManager._RegisterWidget('_BlogView', new _WidgetInfo('Blog1', 'main'));
 

Gotland

University

in

Sweden

and

University

of

Teesside

in

England.

Personal

blog

and

notes

for

Ph.D.

work

on

MMORPGs.

http://eladhari.blogspot.com/

Eladhari, Mirjam 2008 December

dvd rental

dvd


Gotland University in Sweden and University of Teesside in England. Personal blog and notes for Ph.D. work on MMORPGs.

Rules




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2008-12-04 11:32:31

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